Master Ninja
MASTER NINJA
This is a game concept I'm putting together during my free time. I had these gameplay mechanics in my mind for some time now, that it is drag n release mechanics combined with Ninja stuff, like slicing things and shooting shuriken.
Finally, I could put it together to start testing it. If you have a chance to play it, please leave your feedback in the comments session on what you think is fun or things that should be improved.
More features and levels will be added as it develops. Currently, all features and assets are subject to change.
CONTROLS
This game was designed to be played with a controller (XBOX was tested)
JUMP
- HOLD A + Left stick to aim the jump (Release A to jump)
AIR JUMP
- LEFT STICK while in the air, to move the character left or right.
NINJATO SLICE
- Touch an enemy or flag while jumping to slice it (1x per jump)
SHURIKEN
- RIGHT TRIGGER (hold) in the air to enter Ninja Star mode. Aim with the RIGHT STICK, and release the RIGHT TRIGGER to shoot the Ninja Star.
RELOAD LEVEL
- In case you encounter a bug that prevents you from playing the game, you can press the SELECT button to reload the current level.
CREDITS
GAME DESIGN AND CODE
Presto
Art
Pixel-boy, AAA, and Presto
Music
WhimsicalNick
SOCIAL MEDIA
DONATE TO SUPPORT THIS DEVELOPER
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Version 0.04 update notes
- Tutorial improved
- 1 more level added
- Previous levels updated
- Some bug fixes
Version 0.0.3 update notes
- Controls update
- New enemies (Moving and Shooting shurikens)
- Multiple bug fixes
- Tutorial first pass added
- Total of 5 levels
- Two new props (Box and Spike)
- Cloud platform added
Version 0.0.2 update notes
- Main menu navigation with controller
- Ninja Stars will not be shot if not aimed
- Added trees with branches (platforms) that can be used only one time
- Level 1 updated with new platforms prefabs
- Level 3 added
- Background updated
Status | Prototype |
Platforms | HTML5 |
Author | Edson "Presto" Correa |
Genre | Platformer |
Tags | Controller, jumping, Ninja, Pixel Art, Prototype |
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